Strength
Strength represents the character's sheer natural brawn.
Carrying, lifting and throwing:
The character's carrying capacity is how much weight he can carry while maintaining his maximum movement rate. He can lift double this but at half his MR. He can throw an object equal to the maximum weight he can carry at a distance of STR x2.5cms. See the table below.
Damage:
If the character succeeds in penetrating the enemy's AC then he does a certain amount of damage. See the table below.
| Score | Carry (in kilos) | Damage |
| 1 | 4.5 | 1 |
| 2 | 9 | |
| 3 | 13.5 | |
| 4 | 18 | |
| 5 | 22.5 | |
| 6 | 27 | 2 |
| 7 | 31.5 | |
| 8 | 36 | |
| 9 | 40.5 | |
| 10 | 45 | 3 |
| 11 | 51.75 | |
| 12 | 58.5 | |
| 13 | 67.5 | D4 |
| 14 | 78.75 | |
| 15 | 90 | D4+1. This is the maximum attribute score for a normal human. |
| 16 | 103.5 | D4+2 |
| 17 | 117 | D4+3 |
| 18 | 135 | 2D4 |
| 19 | 157.5 | 2D4+1 |
| 20 | 180 | 2D4 +2 |
| 21 | 207 | 2D4 +3 |
| 22 | 234 | 3D4 |
| 23 | 270 | 3D4 +1 |
| 24 | 315 | 3D4 +2 |
| 25 | 360 | 3D4 +3 |
| 26 | 414 | 4D4. This is the maximum attribute score for a normal human at olympic athlete level. Scores beyond this require some kind of alteration. |
| 27 | 468 | 4D4 +1 |
| 28 | 540 | 4D4 +1 |
| 29 | 630 | 4D4 +3 |
| 30 | 720 | 5D4 |
| Score | Carry (in kilos, then tons) | Damage |
| 31 | 765 | 5D4 +2. |
| 32 | 810 | 6D4 |
| 33 | 1 Ton | 6D4 +2 |
| 34 | 1.25 | 7D4 |
| 35 | 1.5 | 7D4 +2 |
| 36 | 1.75 | 8D4 |
| 37 | 2 | 8D4 +2 |
| 38 | 2.3 | 9D4 |
| 39 | 2.6 | 9D4 +2 |
| 40 | 3 | 4D10 |
| 41 | 3.5 | 4D10 +3 |
| 42 | 4 | 4D10 +6 |
| 43 | 4.5 | 4D10 +9 |
| 44 | 5 | 5D10 +2 |
| 45 | 6 | 5D10 +5 |
| 46 | 7 | 5D10 +8 |
| 47 | 8 | 6D10 +1 |
| 48 | 9 | 6D10 +4 |
| 49 | 10 | 6D10 +7 |
| 50 | 12 | 7D10 |
| Score | Carry (in tons) | Damage |
| 51 | 14 | 7D10 +4 |
| 52 | 16 | 7D10 +8 |
| 53 | 18 | 8D10 +2 |
| 54 | 20 | 8D10 +6 |
| 55 | 24 | 9D10 |
| 56 | 29 | 9D10 +4 |
| 57 | 34 | 9D10 +8 |
| 58 | 39 | 10D10 +2 |
| 59 | 44 | 10D10 +6 |
| 60 | 50 | 11D10 |
| 61 | 60 | 11D10 +5 |
| 62 | 70 | 12D10 |
| 63 | 80 | 12D10 +5 |
| 64 | 90 | 13D10 |
| 65 | 100 | 13D10 +5 |
| 66 | 120 | 14D10 |
| 67 | 140 | 14D10 +5 |
| 68 | 160 | 15D10 |
| 69 | 180 | 15D10 +5 |
| 70 | 200 | 16D10 |
| Score | Carry (in tons) | Damage |
| 71 | 240 | 16D10 +6 |
| 72 | 280 | 17D10 +2 |
| 73 | 320 | 17D10 +8 |
| 74 | 360 | 18D10 +4 |
| 75 | 400 | 19D10 |
| 76 | 480 | 19D10 +6 |
| 77 | 560 | 20D10 +2 |
| 78 | 640 | 20D10 +8 |
| 79 | 720 | 21D10 +4 |
| 80 | 800 | 22D10 |
| 81 | 960 | 22D10 +7 |
| 82 | 1120 | 23D10 +4 |
| 83 | 1280 | 24D10 +1 |
| 84 | 1440 | 24D10 +8 |
| 85 | 1600 | 25D10 +5 |
| 86 | 1920 | 26D10 +2 |
| 87 | 2240 | 26D10 +9 |
| 88 | 2560 | 27D10 +6 |
| 89 | 2880 | 28D10 +3 |
| 90 | 3200 | 29D10 |
| Score | Carry (in tons) | Damage |
| 91 | 3810 | 29D10 +8 |
| 92 | 4480 | 30D10 +6 |
| 93 | 5120 | 31D10 +4 |
| 94 | 5760 | 32D10 +2 |
| 95 | 6400 | 33D10 |
| 96 | 7680 | 33D10 +8 |
| 97 | 8960 | 34D10 +6 |
| 98 | 10,240 | 35D10 +4 |
| 99 | 11,520 | 36D10 +2 |
| 100 | 12,500 | 37D10 |
| 101 | 15,000 | 37D10 +9 |
| 102 | 17,500 | 38D10 +8 |
| 103 | 20,000 | 39D10 +7 |
| 104 | 22,500 | 40D10 +6 |
| 105 | 25,000 | 41D10 +5 |
| 106 | 30,000 | 42D10 +4 |
| 107 | 35,000 | 43D10 +3 |
| 108 | 40,000 | 44D10 +2 |
| 109 | 45,000 | 45D10 +1 |
| 110 | 50,000 | 46D10 |
| Score | Carry (in tons) | Damage |
| 111 | 60,000 | 47D10 |
| 112 | 70,000 | 48D10 |
| 113 | 80,000 | 49D10 |
| 114 | 90,000 | 50D10 |
| 115 | 100,000 | 51D10 |
| 116 | 120,000 | 52D10 |
| 117 | 140,000 | 53D10 |
| 118 | 160,000 | 54D10 |
| 119 | 180,000 | 55D10 |
| 120 | 200,000 | 56D10 |
| 121 | 240,000 | 58D10 +1 |
| 122 | 280,000 | 59D10 +2 |
| 123 | 320,000 | 60D10 +3 |
| 124 | 360,000 | 61D10 +4 |
| 125 | 400,000 | 62D10 +5 |
| 126 | 480,000 | 63D10 +6 |
| 127 | 560,000 | 64D10 +7 |
| 128 | 640,000 | 65D10 +8 |
| 129 | 720,000 | 66D10 +9 |
| 130 | 800,000 | 68D10 |
| Score | Carry (in tons) | Damage |
| 131 | 960,000 | 69D10 +2 |
| 132 | 1,120,000 | 70D10 +4 |
| 133 | 1,280,000 | 71D10 +6 |
| 134 | 1,440,000 | 72D10 +8 |
| 135 | 1,600,000 | 74D10 |
| 136 | 1,920,000 | 75D10 +2 |
| 137 | 2,240,000 | 76D10 +4 |
| 138 | 2,560,000 | 77D10 +6 |
| 139 | 2,880,000 | 78D10 +8 |
| 140 | 3,200,000 | 80D10 |
| 141 | 3,840,000 | 82D10 |
| 142 | 4,480,000 | 84D10 |
| 143 | 5,120,000 | 86D10 |
| 144 | 5,760,000 | 88D10 |
| 145 | 6,400,000 | 90D10 |
| 146 | 7,680,000 | 92D10 |
| 147 | 8,960,000 | 94D10 |
| 148 | 10,240,000 | 96D10 |
| 149 | 11,520,000 | 98D10 |
| 150 | 12,800,000 | 100D10 |
Leaping:
From a standing point a character can jump his STR x the designated number in the table below. This is doubled for a running jump and halved for a high jump.
| Leap | |
| Score | Distance |
| 01-09 | Can leap 15 centimetres per STR point. |
| 10-20 | 15 is the maximum attribute score for a normal human. Can leap 30 centimetres per STR point. |
| 21-30 | 26 is the maximum attribute score for a normal human at olympic athlete level. STR 27 and beyond can only be reached by someone who has been altered in some way. Can leap 45 centimetres per STR point. |
| 31-40 | Can leap 60 centimetres per STR point. |
| 41-50 | Can leap 75 centimetres per STR point. |
| 51-60 | Can leap 90 centimetres per STR point. |
| 61-70 | Can leap 1.05 metres per STR point. |
| 71-80 | Can leap 1.2 metres per STR point. |
| 81-90 | Can leap 1.35 metres per STR point. |
| 91-100 | Can leap 1.5 metres per STR point. |
| 101-110 | Can leap 1.75 metres per STR point. |
| 111-120 | Can leap 2 metres per STR point. |
| 121-130 | Can leap 2.25 metres per STR point. |
| 131-140 | Can leap 2.5 metres per STR point. |
| 141-144 | Can leap 3 metres per STR point. |
| 145-147 | Can leap 3.75 metres per STR point. |
| 148-149 | Can leap 4.75 metres per STR point. |
| 150 | Can leap 6 metres per STR point. |