Mirror Magicana
Mirror Block
Mirror Bomb
Mirror Cast
Mirror Cosmos
Mirror Creation
Mirror Distraction
Mirror Drain
Mirror Heal
Mirror Link
Mirror Message
Mirror Multiplier
Mirror Pitch
Mirror Prison
Mirror Record
Mirror Reflect
Mirror Shine
Mirror Storage
Mirror Swap
Mirror Trap
Mirror Viewer
Mirror Vision
Mirror Walk
The power of reflective, entrapment and concealing magic as applied through the use of mirrors.
| Mirror Block | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 5 Can block a mirror by touching it. It will become opaque as a window preventing any mirror magic from functioning. |
| Mirror Bomb | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 30 This ability allows the caster to specify a trigger condition that will cause a mirror to crack and explode into tiny razor shards. It does D4 damage for every additional 5 mana invested into it. |
| Mirror Cast | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 10 Can concentrate on any mirror willing it to show the scene of any location where there is another mirror present or that have previously visited (same as Clairvoyance). Can only hear what is going on if the mirror is present at the other location. |
| Mirror Cosmos | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 15 Any mirror used in this way gains the abilities of Cosmic Awareness able to answer any questions put to it (subject to how the GM works it). |
| Mirror Creation | Range: Touch Duration: Permanent Save: None Mana: 10 Limited ability to physically alter any inorganic object into a Mirror of same size as the original object. |
| Mirror Distraction | Range: Touch Duration: Permanent Save: None Mana: 10 Creates a cloud of tiny mirrors which surround the target as if in a whirlwind of glittering reflections. This effectively blinds them, and is also very disorientating; other people can see the target almost normally. This spell can also be directed outwards, as a defence, in which case people find it hard to see in, and disorientating to look at, while the person inside can see out almost normally. |
| Mirror Drain | Range: Line of sight Duration: 1 round per WIS or until used Save: Standard Mana: 30 +1 per mirror Creates a cloud of small mirrors which spin and orbit around the target. Each one orbits the target once, then vanishes, and when it does it takes a fragment of one attribute of the target, reflected in the mirror with it. If not stopped then this spell will quite quickly drain the target's attribute until it reaches 1. The caster chooses which one attribute will be affected when casting the spell. |
| Mirror Heal | Range: Touch Duration: Instant Save: None Mana: 50 This spell is a form of healing magic which requires a real physical mirror. The target stands before the mirror and this spell transfers their injuries into the mirror and entirely onto their reflection, leaving them unharmed. Depending on the degree of injury this may cause the mirror to break as it is, to some extent, taking on the injuries of the target. |
| Mirror Link | Range: Touch Duration: 1 hour per WIS Save: None Mana: 50 With a sample of the target (for example a lock of hair, some blood or whatever) this spell creates a link between a mirror and the target. This causes an image of the target to appear in the mirror's reflection. Once the link is set up whatever is done to the image in the mirror then affects the target in a Voodoo-doll-like manner, subject only to the limitation that too much damage will break the mirror and sever the link (though of course supernaturally tough mirrors can be created). The mirror can also be used to initiate mental contact with the target. |
| Mirror Message | Range: Touch Duration: WIS x1 day Save: None Mana: 20 This allows the caster to record an audio and visual message in a mirror that will replay when a simple trigger condition is met. |
| Mirror Multiplier | Range: Line of sight Duration: 1 round per WIS Save: None Mana: 20 +1 per duplicate This spell splits the image of the target up into many illusory duplicates which then move in a realistic fashion away from the target (the target should also really move away from where they were at this point). All of the illusory duplicates will then act normally for as long as the spell lasts. This can be highly confusing in a combat situation. |
| Mirror Pitch | Range: Hearing range Duration: Instant Save: Standard Mana: 40 Unleash any of the Sonic Power abilities by pointing a mirror at the desired target. |
| Mirror Prison | Range: Touch Duration: Permanent Save: Standard Mana: 50 Creates a mirror floating in the air which moves at and over the target, sucking them into itself. The target is then trapped within a prison cell, the contents of which is all that is visible in the mirror, unable to escape. The mirror, which remains floating in mid-air, is a window in and out of the cage. Dispelling the Mirror Prison spell will free the prisoner. However, breaking the mirror (although it is unnaturally tough) will shatter the prisoner along with the mirror, killing them. At the discretion of the caster sound may or may not be able to pass through the mirror to allow normal conversation to take place with the caged person. |
| Mirror Record | Range: Touch Duration: WIS x1 day Save: None Mana: 20 By placing documents in front of a mirror it will record them like a camera. It can store up to WIS x10 pages for later viewing. |
| Mirror Reflect | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 40 Any mirror can be used to parry any electrical, fire, solar or other energy based attack of up to WIS x10 damage per blast. If the damage is greater than this in any one attack then the mirror is destroyed. |
| Mirror Shine | Range: Touch or line of
sight Duration: Instant Save: Standard Mana: 30 This modifies a mirror so that when a simple trigger condition is fulfilled then it will generate a brilliant flash of light to blind all people within a 3 metre radius. The blindness lasts for D4 rounds and causes a -6 to strike, parry, and dodge for another D4 rounds once sight has been recovered. Those within line of sight outside of the 3 metre radius suffer -3 on all combat rolls for a single round. |
| Mirror Storage | Range: Touch Duration: WIS x1 day Save: See below Mana: 50 This allows a mirror to become connected to the mirror realm in some fashion. When a trigger condition is fulfilled then the mirror transfers anyone currently reflected in the mirror into the mirror realm. Unwilling targets may save versus magic, though this save is a -10. |
| Mirror Swap | Range: Line of sight Duration: 1 round per WIS Save: None Mana: 30 The caster causes the appearance of all of the designated targets to be swapped with those of others in the target group (either at random, or as specified when releasing the spell). |
| Mirror Trap | Range: Line of sight Duration: 1 hour per WIS Save: Standard Mana: 40 This spell creates a mirror into which when the target looks their mind's attention becomes trapped, engrossed in the myriad reflections and the seemingly infinite depth of the reflected world beyond. This does not remove the soul of the target or any such thing, but merely locks the target's mind into paying attention to the mirror and the mirror alone. |
| Mirror Viewer | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 15 This allows a mirror to display the dreams of the closest sleeping person that is within 3 metres or so, acting as a visual portal into the dreamscape. |
| Mirror Vision | Range: Touch Duration: 4 rounds per 5 WIS Save: None Mana: 15 The mirror will show in reflection the true image of any person or object regardless of any form of concealment, disguise, illusion or invisibility. This also includes the ability to detect whether it is magical, but not the exact nature of the magic aside from whether it is harmful or helpful. |
| Mirror Walk | Range: Touch or line of
sight Duration: 4 rounds per 5 WIS Save: None Mana: 40 Once have a location in sight can then walk through the mirror to the destination on the other side. Can also bring other people and objects through by holding them. |