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All dates are
in the Australian day/month/year format, and the articles without
dates were added before the 3rd of May 2002. New articles are indicated
in red, and recently
rewritten or otherwise updated articles are indicated in gold.
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Basic
Game Running Tips
How
to be a Better GM - Just the Basics - (by Riina) a few fundamental
tips New! (26/10/05)
Creating
Atmosphere
- (by Riina) some basic tips on creating atmosphere in games.
Story Creation Tips - (by Riina)
just as it looks, simple story creation tips! Rewritten (4/5/02)
Story Creation Tips (Two) -
(by Gareth) more story creation tips
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Some
Thoughts About Combat
Battle
Scenes and Large Scale Combat - (by Riina) some advice, examples,
tips and ideas on running battles, wars and large scale combat.
(19/5/02)
Some
interesting feedback concerning roleplaying combat and dispensing
with limiting mechanics. (23/5/03)
Making Combat Deadlier - (by
Gareth) sick of your PCs charging in to every situation with weapons
drawn? Try some of these to get them to reconsider. Rewritten (19/5/02)
How to Make Combat Seem More
Deadly - (by Riina) some ideas on how to encourage your players
to avoid charging into combat at every opportunity.
More Combat Issues in Gaming
- (by Gareth) more tips for making combat deadlier, and some thoughts
about why you would do so. Rewritten (19/5/02)
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Metagame
Tips and Ideas
Gender
in Roleplaying - (by Riina) some advice on how to avoid gender
stereotypes, and make interesting female characters & NPCs.
Character Death - (by Gareth)
some thoughts on how to handle character death, and when it should
occur.
Rewarding
Out of Game Effort - (by Gareth) Giving your players an excuse
to enrich the game.
(20/5/02)
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Dealing
with Players
Running For New Players -
(by Riina) some tips and advice for handling players who've never
roleplayed before New! (26/10/05)
Building
a Collaborative Gaming Group - (by Gareth) Some ideas on how
to improve the way your group interacts and works together.
(31/5/03)
Taking things Seriously - (by
Riina) hints on how to deal with it when players stop taking your
games seriously.
Absentee Players - (by Riina)
tips for dealing with players who consistently miss games.
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World
Background Stuff
Running
Cities - (by Gareth) a few tips on making your cities unique
and ways to deal with city specific GMing issues.
City
Based Games -
(by Riina) some tips for running city based campaigns, and how to
avoid common pitfalls. (4/5/02)
Crime and Punishment - (by Riina)
some ideas on maintaining a harsh world frame without killing the
PCs every time they do something wrong.
How to Create a Bureaucracy
- (by Gareth) how to make red tape fun (for the GM at least). Rewritten
(4/5/02)
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Non
Player Characters (NPCs)
Dealing
with PC's allies - (by Riina) how to deal with your PCs' guards,
servants and mercenaries.
NPC
Allies - On the Other Hand - (by Riina) the flip side of the
previous article, this is advice on how to avoid going overboard
with NPC allies. (23/9/03)
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General
Stuff
Some
Thoughts About LARPing - (by Riina) some advice on running Live
Action Games, with a discussion of major differences to tabletop
roleplaying New! (26/10/05)
Introducing
Games With Short Stories - (by Riina) some ideas on using short
stories at the start of games, with examples (4/5/02)
Using Props - (by Gareth) some
simple props that can be used to enhance games, and some reasons
why you should use them, plus some warnings on what to avoid.
General Descriptions and Encounters
- (by Riina) use predesigned general descriptions and encounters
to use as backups and to enhance continuity.
Using Stock Encounters and Descriptions
- (by Riina) a different spin on the "General Descriptions
and Encounters" article, drawing on Classical History and the
techniques of oral poets
Cryptography and Cryptanalysis in
Roleplaying - (by Gareth) codes and how to use them in your
game. Rewritten (19/5/02)
An Example of Using Code in
Your Game World - (by Gareth) a worked example of using books
as the basis for codes (using the New Testament) Rewritten (4/5/02)
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